


On top of this, there's a Challenge Mode in which creating successful parks under different conditions and at varying difficulty levels unlocks cosmetics to make your cute wittle dinosaurs even fancier looking, and there's a sandbox mode so you can use everything you've unlocked to build the biggest and best dinosaur park in the world unconstrained by objectives or storytelling. For a Jurassic Park fan, Chaos Theory is a treat, but even if you've never seen one of the movies there's a lot to get out of it thanks to the streamlined approach to strategy gameplay and a higher probability for dinosaur-related hijinks. Each level in the Chaos Theory campaign is a "What If?" alternate take on one of the Jurassic movies, like building the very first Jurassic Park under the guidance of John Hammond, but doing it properly, and without all of the screaming and terror and hiding and door-opening velociraptors.Įach of these five stages are bigger and more involved than any of the levels in the first campaign, and they're also a lot more fun, in part because they all feature more challenging and more satisfying park building mechanics, and also because each is tied directly to one of the Jurassic movies, featuring characters, locales, and lore from that film. What's foolishly labelled the "Campaign" in Jurassic World Evolution 2 is really just a tutorial with a bit of a story, and Chaos Theory mode is, as an early-oughties rapper on MTV's Cribs would say about their gaudily decorated bedroom, "Where the magic happens". Preposterous! How could we have finished the campaign without so much as a single fail state due to too many people hilariously being savaged by marauding dinosaurs? How could the story be over, our work done, dinosaurs and humans co-existing peacefully without so much as a nibble? We wept, and raised our fists to the heavens in fury, cursing whatever dinosaur God is up there, demanding that they deliver to us the dinosaur mayhem we crave in the same way that Gordon Ramsay demands lamb sauce, and that God smiled back at us and through gnashing, pointed teeth it menacingly whispered, "Play Chaos Theory mode." It was dramatic. But there's just no getting away from it: building a sanctuary that's not open to the public so that dinosaurs can live in peace and harmony just doesn't get our juices flowin' in the same way as building an amusement park in which the only thing separating chubby, khaki-clad families from the digestive tracts of gigantic lizards is a thin wire fence and sheer pig-headed optimism. We appreciate the nobility of the cause - after all, dinosaurs have feelings too, and maybe if we just treated them a little better then they wouldn't be so bitey.
#JURASSIC PARK THE GAME 2 FULL#
You see, the campaign isn't about building awesome amusement parks full of deadly creatures, but rather, building sanctuaries for dinosaurs that have previously escaped into the wild. Now the sequel is here - the imaginatively titled Jurassic World Evolution 2 - and at first we were a little put off by it. Making an amusement park full of dinosaurs that occasionally escape their confinement and eviscerate the slack-jawed tourists is what we're all about.

Avid Push Square readers will undoubtedly recall that we rather liked 2018's Jurassic World Evolution.
